Eu4 Army Template
Eu4 Army Template - After tech 16, pick inf with the best defensive fire. Use infantry and cannons equal to your combat width, and add 4 horses. For the easiest good template: A lot of newer and intermediate players struggle with designing their army and navy compositions for use in game. Please read through the new rules for the forum that are an integral part of paradox interactive’s user agreement. After tech 16, however, it is seriously recommended to keep as much artillery regiments as your current army width. I remember seeing an ideal army composition spreadsheet on this sub a few times, but i cant seem to find it again.
A lot of newer and intermediate players struggle with designing their army and navy compositions for use in game. For the easiest good template: Last year, i created this infograhic guide to help the community with their army and navy compositions. 4 cavalry and the rest of combat width of infantry.
After tech 16, pick inf with the best defensive fire. This goes on until the next cavalry bonus, and so on. 4 cavalry and the rest of combat width of infantry. We have updated our community code of conduct. Hi there fellow eu4'ers what is the optimal compositions of armies depending on tech level and unit groups. I remember seeing an ideal army composition spreadsheet on this sub a few times, but i cant seem to find it again.
After tech 16, however, it is seriously recommended to keep as much artillery regiments as your current army width. Please read through the new rules for the forum that are an integral part of paradox interactive’s user agreement. Basically it depends on the tech level and it's a zig zag pattern. Add at least 1 cannon to the fighting stack, to get +1 at siege. I remember seeing an ideal army composition spreadsheet on this sub a few times, but i cant seem to find it again.
At tech 3, the ideal army does 20% more casualties. Use infantry and cannons equal to your combat width, and add 4 horses. For the easiest good template: A lot of newer and intermediate players struggle with designing their army and navy compositions for use in game.
A Lot Of Newer And Intermediate Players Struggle With Designing Their Army And Navy Compositions For Use In Game.
For the easiest good template: Jump to latest follow reply. Cavalry has single technologies where it becomes strong and after that infantry is able to catch up, e.g. As for cavalry, they are very expensive and for most nations, which don’t have cavalry combat ability modifiers, 2 or 3 regiments per army may be enough for most of the mid and all of the late game.
Quick And Dirty Army Composition:
Use infantry and cannons equal to your combat width, and add 4 horses. A lot of special units have been added over the course of the games development since. You can see cavalry tests on my profile. Add at least 1 cannon to the fighting stack, to get +1 at siege.
Last Year, I Created This Infograhic Guide To Help The Community With Their Army And Navy Compositions.
Basically it depends on the tech level and it's a zig zag pattern. This goes on until the next cavalry bonus, and so on. After tech 16, pick inf with the best defensive fire. Just the first time infantry gets a buff/new unit, this advantage drops to near 0.
4 Cavalry And The Rest Of Combat Width Of Infantry.
After tech 16, however, it is seriously recommended to keep as much artillery regiments as your current army width. At tech 3, the ideal army does 20% more casualties. We have updated our community code of conduct. Hi there fellow eu4'ers what is the optimal compositions of armies depending on tech level and unit groups.
I remember seeing an ideal army composition spreadsheet on this sub a few times, but i cant seem to find it again. A lot of special units have been added over the course of the games development since. 4 cavalry and the rest of combat width of infantry. At tech 3, the ideal army does 20% more casualties. I/c/a = width/4/width (incl which unit type to pick) tip.