Hoi4 Garrison Template

Hoi4 Garrison Template - So one template will work, each state will use as much of it as they need to get their suppression needs met. In term of template there's 2 options. That depends on a few things. Later on, when playing a major with plenty of mils, i change it to light tanks. The best effect is achieved once you have a full division (25 bataillon) with a suppression of 75 for 13000 manpower. Medium flame tanks and light tanks as support companies will boost stats greatly, so add them if you can afford. A garrison division that costs only 5 army xp, use this in most of your games.

It is 10 width with engineer for entrenchment and speed with mp for suppresion. A garrison division that costs only 5 army xp, use this in most of your games. If your cav template has one or more support companies, just create a new one with a single cav battalion, it costs less. It can also be used to advance across rivers.

Additionally at 65% hardness you cut your losses to ~1/3rd of what a cavalry template would take. How strong your industry is and what techs you have developed. Anti air is alsona good tool as it only requires steel for increased piercing and hard attack. A garrison division that costs only 5 army xp, use this in most of your games. Cheap industry wise, but manpower heavy. That depends on a few things.

I can't even recall any scenario in hoi4 when armoured cars would be used on the battlefield instead of light tanks. Initially, a cav division without any support companies is ideal. The best effect is achieved once you have a full division (25 bataillon) with a suppression of 75 for 13000 manpower. Please note that the reducing even with a full bataillon is not that huge, you go from 500 per 2.5 to 433.333 for 2.5) improving the mp with research would boost this more, but research time is quite precious for such things. Later on, when playing a major with plenty of mils, i change it to light tanks.

Initially, a cav division without any support companies is ideal. The best effect is achieved once you have a full division (25 bataillon) with a suppression of 75 for 13000 manpower. If you already have a cav template that meets the need, use it. It can also be used to advance across rivers.

The Best Effect Is Achieved Once You Have A Full Division (25 Bataillon) With A Suppression Of 75 For 13000 Manpower.

Medium flame tanks and light tanks as support companies will boost stats greatly, so add them if you can afford. In term of template there's 2 options. It is 10 width with engineer for entrenchment and speed with mp for suppresion. Cheap industry wise, but manpower heavy.

I Usually Just Use A Cavalry Brigade With Mp Support.

However, they display an impression of a garrison unit roaming the streets of cities and patrolling, but apart from role playing purposes there are zero uses in gameplay. If your cav template has one or more support companies, just create a new one with a single cav battalion, it costs less. Additionally at 65% hardness you cut your losses to ~1/3rd of what a cavalry template would take. Expensive on the industry side, but require little manpower.

How Strong Your Industry Is And What Techs You Have Developed.

A garrison division that costs only 5 army xp, use this in most of your games. Light tanks are about equal to armored cars, though having more armor if you can spare the production cost. This template serves to perform naval invasion with strong breakthrough. Anti air is alsona good tool as it only requires steel for increased piercing and hard attack.

Light Tank Has Also The Benefit Of Hardness, Basically Reducing Your Loss From Resistance By 80%.

I want to know what a good garrison template is for r56 right now i'm using some militia but with it adding its garrison division type i want to know if i should use that or something else. Later on, when playing a major with plenty of mils, i change it to light tanks. If you already have a cav template that meets the need, use it. Without nsb, light tanks require a full 161ic/s and the same 175m/s and cut losses to ~1/7th of the cav template.

Additionally at 65% hardness you cut your losses to ~1/3rd of what a cavalry template would take. Expensive on the industry side, but require little manpower. A garrison division that costs only 5 army xp, use this in most of your games. That depends on a few things. Without nsb, light tanks require a full 161ic/s and the same 175m/s and cut losses to ~1/7th of the cav template.